Games GDD


Image result for monopoly cards

This week's reading walks us through many important points we have to consider while developing a game. While it does talk about board and card games, a lot of these rules will also apply to video games.

The first point that is brought up is "Components" of the game. This can mean many things, for example cards, dice, or even Monopoly money and property cards. We are taught to be mindful of colour-blind players and to keep components of the same type looking similar. So in videogames this could mean to have enemies' colour coded or look similar to each other.



The second point talks about "The Box" of the game. We learn about the do's and don'ts of game packaging. One important thing to keep in mind is to make the title of the game big on the side of the box so potential buyers can see what it is easily.
This is a box art database, we could pick some good ones?

"The Rules" is an important one I think. Because the rules in a videogame can't be bent by the players in case there's a broken/unfair rule, it's vital to have all the correct rules in place. To get this right, one should test the game with different rulesets with several different people and decide on the one that had the most enjoyment out of the game. And if people really liked, say, two difficulties (one because it was challenging and the other because it was relaxing for example), you could add the two difficulties into the game.
Here's a decent guide on debugging video games

Learning all this is getting me excited to make my own video game!
Till next time

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