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Showing posts with the label week 5

Game Vision Statement

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Genre:  Space flight simulation, science fiction, role playing game Gameplay:  The game takes place in a fictional present time, where the space race never ended and the USA (now the USSF, United States Space Federation) and the Soviet Union (now the SGE, Soviet Galactic Empire) expanded their reach throughout the galaxy, with constant show-off "contests" without a direct conflict (an extended cold war?). The governments became more and more totalitarian, until a rebellion broke out and the ILF (Insurgent Liberation Force) was created from rebels from both factions. Needless to say, the three factions don't like each other very much and control their own zones.  The player will have different interactions depending on their character/ship's stats (like in RPG's) The gameplay consists of the player working their way across the galaxy to its centre, through various star systems (some hostile, some not), with the help of different types of space ships, weapo...

Unity Tutorial 03

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Heyo people, I'm back to do some Unity3D. Let's make something basic, like a clock. Firstly, we need to create a cylinder and make it wide and narrow. This is the face of the clock. We then place down 12 cuboids to serve as hour indicators. Spread them every 30 degrees and you're done. Lastly we create three more cuboids to be used as hour, minute and second hands.  The red one is the second hand and the two shorter ones are for minutes and hours Next, it's time to make it work! Using Microsoft Visual Studio, we create a C# script. We were shown many different ways to do it. In short, we told the second hand to make a full 360 degree rotation, around a point (XYZ) in sixty seconds. Same with the minute and hour hands. We were also shown how to make the second hand "tick" every second and also how to make the hand glide smoothly over its course. Here's a functioning clock. I think it's pretty cool!