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Showing posts with the label project

My Game Beta (surprise inside)

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[Side note: I forgot to do the thursday Unity tutorial blog, I'll do it Soon ™ aaaa I'm so behind ] 🅱eta coming right up. Sike, I'm still behind. This time I learned a bit about enemy line of sight using raycasting and the related C# code. It was VERY INSTERESTING  (it was not). (menu screen!) I might improve on the menu screen, however I already think it's absolute state of the art, and even looks better than the modern Call of Duty's or Need for Speed's. I'm just that good at designing menu screens. The spelling is an aesthetic choice. So for the scoring system I found a tutorial which makes things very easy for me! The way it works is it gives the player points depending on how long the player survives.  I'll still need to add the ability for the player to collect in game objects. The game ends when the player is shot by an enemy spaceship (still a red cylinder for now, probably need to change it).

Alpha - if you can even call it that

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Everything's just going awfully. Now that that's out of the way, what is going well? I added a cool looking trail to my spaceship, which turns on when I accelerate and turns off when I let off. (own screenshots, Unity3D) There it is. That's several days of work. I think C# just isn't my thing. I also added smooth camera! Rather than just dragging the "Main Camera" object under the spaceship and calling it a day, I had to spend several hours programming and whacking out code to make the camera "delay" in movement when the player accelerates or turns. Having finished that I moved onto firing lasers. Finally something interesting! So far this is what I have (own screenshot, Unity3D) For now the lasers just kinda blink every half second, but I swear to god I will make it do things! Would I call this an alpha? ...no but it's still more finished than whatever Bethesda puts out I'll be honest, I despise C# wit...

First Playable

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Source: own image Would I call this playable? Yes Would I call it fun? No There's more coding to this than I previously thought there would be. So far I have made a spaceship from four stretched cubes and made it move around and rotate with W A S D. I also made a simple model for an asteroid and added scripts to make them a random scale and make them rotate in a random direction. Then I repeated them in a cube grid of 10 x 10 x 10 pattern so they make a huge cube. I still need to add offsets to the asteroids to their locations are less "regular" and it doesn't look like a massive cube.

Prototype for my space game

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Where do I even begin? Firstly, I'm having a bit of trouble with Unity3D. I've had no big issues with it per se, but many annoying quirks which make it hard to work with. One of them is that every version of Unity looks slightly different. Different enough to make following tutorials for older versions a huge pain in the neck. Why do they gotta keep changing stuff? Secondly, I may have gone way overboard with the ideas for my game in the GDD, which I attribute to the copious amounts of cannabis consumed by me that night. In hindsight, that was an awful idea, but here we are now I guess. I think the best way to salvage my game is to make it in four degrees of freedom, put everything on a flat plane and give it zero friction to simulate zero-g. Let's do that then, shall we? So here's Level 1 of my game.  The player spawns in and immediately witnesses a huge explosion (purple hexagon). A space station is blown up. To the right there's the two major fac...

Astral Authority Game Design Document

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Note:  After writing up everything I have so far in a word document, I found out about tool that's much better called  dundoc . I will transfer all my information to that later. For now let's see what ideas I have for my game. Link to PDF of my (WIP) game design document In my GDD, I described what the game will be like, how it will play, what features will it have. (image source) It is a semi-open world (there will be separate star systems) casual space flight and combat simulator role-playing game (hefty name I know). It will involve dog fighting, some politics, and lots of friends and enemies. There will be an AI that tags along with the player. The HUD will look like the ship's console and the player will be able to use it by clicking it or pressing hotkeys. Several different ship and weapon types that progressively improve. I really look forward to developing the game.

Game Vision Statement

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Genre:  Space flight simulation, science fiction, role playing game Gameplay:  The game takes place in a fictional present time, where the space race never ended and the USA (now the USSF, United States Space Federation) and the Soviet Union (now the SGE, Soviet Galactic Empire) expanded their reach throughout the galaxy, with constant show-off "contests" without a direct conflict (an extended cold war?). The governments became more and more totalitarian, until a rebellion broke out and the ILF (Insurgent Liberation Force) was created from rebels from both factions. Needless to say, the three factions don't like each other very much and control their own zones.  The player will have different interactions depending on their character/ship's stats (like in RPG's) The gameplay consists of the player working their way across the galaxy to its centre, through various star systems (some hostile, some not), with the help of different types of space ships, weapo...

Unity 3D Game Brainstorm

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Let's get down to making a game, shall we? First we need to come up with several ideas. My first idea is an RPG set in space, inspired by games like EVE online, FTL: Faster Than Light and Mass Effect. The goal of the game is to reach the centre of the galaxy. The closer one gets to the centre the more hostile the conditions are. The player controls a spaceship, which can be upgraded or swapped out. The ships will have various stats like endurance, speed, damage etc. which will be modified by new equipment. I imagine the gameplay would take place on a mostly flat, invisible plane, rather than fully 3D (navigating in 3D space can be very confusing). The enemies could be any of the following: space pirates, corrupt governments/police, huge space monsters, natural phenomena (black holes, supernovae etc). EVE Online gameplay trailer (2019) This screenshot is from FTL, which is a 2D game but we could make it appear 3D if we put the player in 3rd person perspective and put them ...