Prototype for my space game
Where do I even begin? Firstly, I'm having a bit of trouble with Unity3D. I've had no big issues with it per se, but many annoying quirks which make it hard to work with. One of them is that every version of Unity looks slightly different. Different enough to make following tutorials for older versions a huge pain in the neck. Why do they gotta keep changing stuff? Secondly, I may have gone way overboard with the ideas for my game in the GDD, which I attribute to the copious amounts of cannabis consumed by me that night. In hindsight, that was an awful idea, but here we are now I guess. I think the best way to salvage my game is to make it in four degrees of freedom, put everything on a flat plane and give it zero friction to simulate zero-g. Let's do that then, shall we? So here's Level 1 of my game. The player spawns in and immediately witnesses a huge explosion (purple hexagon). A space station is blown up. To the right there's the two major fac...