For this Wikipedia trail I have decided to step it up a notch and play the Wikipedia Hitler game, where you pick a random article (not random in my case) and try to get to Hitler in as little clicks as possible. I started with the wikipedia page for Unity and decided to go from there. I learned a bit about Unity, for example, did you know that Unity is compatible with pretty much any platform? PC, Mac, consoles, VR headsets, Unity's got it all! I think that's pretty cool because you can just make your game once, rather than having to change parts of code for different systems and having to play around with that. Next I went to C# and I understood basically none of it (hint: if you switch the language in the link to "simple", it gives you the article in simpler words, so instead of en.wikipedia.com, you put in simple.wikipedia.com). It was actually designed by Microsoft ! So that was my next stop. Microsoft's page has an image of Buzz Aldrin using their Ho...
This week's reading walks us through many important points we have to consider while developing a game. While it does talk about board and card games, a lot of these rules will also apply to video games. The first point that is brought up is "Components" of the game. This can mean many things, for example cards, dice, or even Monopoly money and property cards. We are taught to be mindful of colour-blind players and to keep components of the same type looking similar. So in videogames this could mean to have enemies' colour coded or look similar to each other. This shows an easy way to add "colourblind mode" to games The second point talks about "The Box" of the game. We learn about the do's and don'ts of game packaging. One important thing to keep in mind is to make the title of the game big on the side of the box so potential buyers can see what it is easily. This is a box art database, we could pick some good ones? ...
I recently started studying my second year of creative digital media in TUD Blanchardstown. For the Multimedia Development, we have several different assignments, namely readings, Unity3D, project work and several others. I'm very excited for Unity3D, because I've always wanted to develop games but was never sure where to start. I heard that Unity is good for beginners; let's hope that's true. We also have extra tasks which we can complete for extra credit, in case we need to make up for missed points or want to get points in advance and finish the semester a week or two early. Image Sauce Overall I'm really looking forward to the module and hope to learn a lot from it. That's it for now, see ya!
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