Hi! My name is Pawel, and this is an introduction to myself. Where do I even start? Well, I like to say that I'm a full-time nerd, part-time psychonaut. I love video games like World of Warcraft (which I've previously written about) as well as tabletop RPG's like Dungeons & Dragons. I also like philosophy and fantasy books like the Stormlight Archive series (it's great, go read it). I'm a second year Creative Digital Media student at TUD Blanchardstown. I picked this course because it covers a wide range of topics, from photography, through web development to game development, and I'm not exactly sure what I want to do once I'm finished here. Why a future revolutionary? I believe that the government is a bad thing full of corrupt people and that we should disestablish it. Why is stealing food from a shop illegal but keeping a warehouse full of it while people starve perfectly fine in the eyes of the law? Anyway, I'm not gonna dw...
Where do I even begin? Firstly, I'm having a bit of trouble with Unity3D. I've had no big issues with it per se, but many annoying quirks which make it hard to work with. One of them is that every version of Unity looks slightly different. Different enough to make following tutorials for older versions a huge pain in the neck. Why do they gotta keep changing stuff? Secondly, I may have gone way overboard with the ideas for my game in the GDD, which I attribute to the copious amounts of cannabis consumed by me that night. In hindsight, that was an awful idea, but here we are now I guess. I think the best way to salvage my game is to make it in four degrees of freedom, put everything on a flat plane and give it zero friction to simulate zero-g. Let's do that then, shall we? So here's Level 1 of my game. The player spawns in and immediately witnesses a huge explosion (purple hexagon). A space station is blown up. To the right there's the two major fac...
Genre: Space flight simulation, science fiction, role playing game Gameplay: The game takes place in a fictional present time, where the space race never ended and the USA (now the USSF, United States Space Federation) and the Soviet Union (now the SGE, Soviet Galactic Empire) expanded their reach throughout the galaxy, with constant show-off "contests" without a direct conflict (an extended cold war?). The governments became more and more totalitarian, until a rebellion broke out and the ILF (Insurgent Liberation Force) was created from rebels from both factions. Needless to say, the three factions don't like each other very much and control their own zones. The player will have different interactions depending on their character/ship's stats (like in RPG's) The gameplay consists of the player working their way across the galaxy to its centre, through various star systems (some hostile, some not), with the help of different types of space ships, weapo...
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