My adventure with Unity3D begins with a video by Jimmy Vegas on Youtube. The first video showed me how to open and setup Unity, told us about the programming languages we'll be using, namely C#, about how to create and manipulate simple 3D object, as well as a terrain creation. The second video told us how to put texture on a terrain, how to raise and lower terrain and add a normal map. A normal map is a trick that computers use to make flat terrain seem bumpy by adding fake shadows to the texture. We were also shown how to add texture to objects and change their properties. In the third part, we were told more about C# and the scripts in unity. We learned how to add trees and grass and how to make them sway in the wind and change their colours. The video also shows how to add a player character, and demo the game (walk around in it, etc). Next we were shown how to add a gem (a custom 3D object), and how to add a script from Visual Studio to make the gem rotate. ...
Source: own image Would I call this playable? Yes Would I call it fun? No There's more coding to this than I previously thought there would be. So far I have made a spaceship from four stretched cubes and made it move around and rotate with W A S D. I also made a simple model for an asteroid and added scripts to make them a random scale and make them rotate in a random direction. Then I repeated them in a cube grid of 10 x 10 x 10 pattern so they make a huge cube. I still need to add offsets to the asteroids to their locations are less "regular" and it doesn't look like a massive cube.
What a hefty two months this has been! In these short nine weeks I've learned a multitude of skills and facts, both about the process of designing and developing a game as well as about my classmates from college, since they're all writing their own blogs, and we often look at each others' blogs. My favourite reading was from week 7, developing a princess saving app . I liked it because we took a deep dive "under the hood" of a simple app, a complex app and a videogame (which is an app too, really). Also I liked this and wanted to share: (image taken from week 7 reading PDF ) Overall, I would say I'm finding the game development part quite challenging because I set out to create a game that has a unique system, where you fly a spaceship rather than control a single character in an environment on terrain. I decided this at the start because we were shown this video which talks about the growth mindset. To me, creating a game like that would...
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