My adventure with Unity3D begins with a video by Jimmy Vegas on Youtube. The first video showed me how to open and setup Unity, told us about the programming languages we'll be using, namely C#, about how to create and manipulate simple 3D object, as well as a terrain creation. The second video told us how to put texture on a terrain, how to raise and lower terrain and add a normal map. A normal map is a trick that computers use to make flat terrain seem bumpy by adding fake shadows to the texture. We were also shown how to add texture to objects and change their properties. In the third part, we were told more about C# and the scripts in unity. We learned how to add trees and grass and how to make them sway in the wind and change their colours. The video also shows how to add a player character, and demo the game (walk around in it, etc). Next we were shown how to add a gem (a custom 3D object), and how to add a script from Visual Studio to make the gem rotate. ...
This week's reading walks us through many important points we have to consider while developing a game. While it does talk about board and card games, a lot of these rules will also apply to video games. The first point that is brought up is "Components" of the game. This can mean many things, for example cards, dice, or even Monopoly money and property cards. We are taught to be mindful of colour-blind players and to keep components of the same type looking similar. So in videogames this could mean to have enemies' colour coded or look similar to each other. This shows an easy way to add "colourblind mode" to games The second point talks about "The Box" of the game. We learn about the do's and don'ts of game packaging. One important thing to keep in mind is to make the title of the game big on the side of the box so potential buyers can see what it is easily. This is a box art database, we could pick some good ones? ...
Hi! My name is Pawel, and this is an introduction to myself. Where do I even start? Well, I like to say that I'm a full-time nerd, part-time psychonaut. I love video games like World of Warcraft (which I've previously written about) as well as tabletop RPG's like Dungeons & Dragons. I also like philosophy and fantasy books like the Stormlight Archive series (it's great, go read it). I'm a second year Creative Digital Media student at TUD Blanchardstown. I picked this course because it covers a wide range of topics, from photography, through web development to game development, and I'm not exactly sure what I want to do once I'm finished here. Why a future revolutionary? I believe that the government is a bad thing full of corrupt people and that we should disestablish it. Why is stealing food from a shop illegal but keeping a warehouse full of it while people starve perfectly fine in the eyes of the law? Anyway, I'm not gonna dw...
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