Hi! My name is Pawel, and this is an introduction to myself. Where do I even start? Well, I like to say that I'm a full-time nerd, part-time psychonaut. I love video games like World of Warcraft (which I've previously written about) as well as tabletop RPG's like Dungeons & Dragons. I also like philosophy and fantasy books like the Stormlight Archive series (it's great, go read it). I'm a second year Creative Digital Media student at TUD Blanchardstown. I picked this course because it covers a wide range of topics, from photography, through web development to game development, and I'm not exactly sure what I want to do once I'm finished here. Why a future revolutionary? I believe that the government is a bad thing full of corrupt people and that we should disestablish it. Why is stealing food from a shop illegal but keeping a warehouse full of it while people starve perfectly fine in the eyes of the law? Anyway, I'm not gonna dw...
What a hefty two months this has been! In these short nine weeks I've learned a multitude of skills and facts, both about the process of designing and developing a game as well as about my classmates from college, since they're all writing their own blogs, and we often look at each others' blogs. My favourite reading was from week 7, developing a princess saving app . I liked it because we took a deep dive "under the hood" of a simple app, a complex app and a videogame (which is an app too, really). Also I liked this and wanted to share: (image taken from week 7 reading PDF ) Overall, I would say I'm finding the game development part quite challenging because I set out to create a game that has a unique system, where you fly a spaceship rather than control a single character in an environment on terrain. I decided this at the start because we were shown this video which talks about the growth mindset. To me, creating a game like that would...
Back with a bang Break's over ladies, back to Unity we go. We waste no time and get right into it with an official tutorial from Unity themselves. The first three lessons get us back up to speed with the basics of Unity. We also get to change the layout of Unity itself to make it more comfortable to use for our purposes. The first thing we do is import an existing Unity project from the Asset Store. Then, we add the assets into our scene, namely a vehicle the player will take control of, as well as obstacles that the player will have to avoid (or not!). Secondly we add some basic code to make the vehicle move forward. To put it simply, the code changes the position of the player vehicle by X amount in Y direction on every "update" (frame) that the program runs. The speed of the vehicle can also be easily changed. After that, the camera is attached to the vehicle so that it follows it and a few lines of code later, it is also located in the right place! Next, we dupl...
Comments
Post a Comment